| Goodbye social life! |
Every time a game of this magnitude comes out you get people who want to argue about games as art. Their argument is based on a game's interactivity robbing the participant of their subjectivity. You can't appreciate something as art if you're the one influencing it. Clearly these people have never gone to really great dinner theater before.
"The Last of Us" can skirt the issue based on the fact that the story is pretty firmly set on rails. You can take multiple paths to get to your destination, but ultimately events play out the way they do. But damn what events. I've always subscribed to the belief that if something that was created by somebody else invokes feelings, be they of any kind, you're looking at art. The feelings I get when looking at these digital creations make me happy, sad, scared, angry at the miseries that befall our protagonists. They tie me into a human connection with a bunch of 1s and 0s and for that I will gladly call "The Last of Us" art. Frogger can still go screw itself.
*Asterisks, as always, denote hyperbole.
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